Dressing as a bodyguard would let you infiltrate other areas, but if another bodyguard saw you, they’d quickly figure out you were an impostor. The recent Hitman trilogy also owes a lot to Absolution’s “instinct” system which, at the time, seemed utterly absurd. Would these developments have occurred if Absolution didn’t take things too far? Probably not. They don’t lean over you gloating, while their creatine-chugging henchman stands on your neck. And the villains of the piece? They operate from behind the scenes, emerging only when you’ve flushed them out. 47 is driven not by burning vengeance but a promise he made with an old friend and his attachment to the one person he truly trusts, an easier-to-swallow scenario. Instead, the World of Assassination trilogy takes the ideas introduced in Hitman: Absolution and executes them far more effectively. However, the idea of having persistent villains wasn’t just abandoned, as Travis Barbour, IO’s communications manager, noted in a recent interview.
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